JINX MASTERIES SEASON 6 THUNDERLORD

You would want to use this on champions that rely on auto-attacks as their main damage output and champions that needs to survive in team fights basically bruisers and some tanks Candidates: Trademarks belong to their respective owners. But really, it can be used by anyone. Also, healing or shielding an ally will increase their armor and magic resistance for 3 seconds. So far, season 6 has been one heck of a wild season: Additionally, a percentage of the damage dealt to the nearest allied champion is directed to you instead, but this effect does not occur if you are on very low health.

And that covers all of the keystone masteries! This effect has a cooldown of 10 seconds. Not widely used due to its effect not contributing any form of damage, but can be used against a CC-heavy team, or by champions that have no form of mobility. Thresh, Alistar, Braum, Leona, Blitzcrank. This is the go-to mastery for pure tanks who just need to survive teamfights and CC the enemy team for the longest time possible. So far, season 6 has been one heck of a wild season: Additionally, a percentage of the damage dealt to the nearest allied champion is directed to you instead, but this effect does not occur if you are on very low health.

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This mastery is mostly seen on the bot lane, which is used by tanky support champions to help reduce the damage taken by their marksmen.

You would want jixn use this on champions that rely on auto-attacks as their main damage output and champions that needs to survive in team fights basically bruisers and some tanks.

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And that covers all of the keystone masteries! But really, it can be used by anyone. Today, I am going to talk about each keystone mastery, which will include a brief description of what they do, and on who should you use them. However, what I will be talking about today is something that some of you may or may not have taken for granted.

This is the go-to mastery for most marksmen, thunderlorrd can also be used by melee bruisers who want to sacrifice survivability for more damage. Privacy Policy Terms of Service. The go-to mastery for assassins and basically any champion that has the potential to do a lot of burst damage.

Picking the Right Keystone. Trademarks belong to their respective owners. Keystone masteries are the masteries that are found at the very bottom of each mastery tree. These keystone masteries will have a big impact on your champion in terms of your damage output, survivability and utility you will bring to your team, so it is important masteriew choose the right keystone to increase your chances of winning the game. Always remember though that masteris is merely a guide, and you can experiment with your own keystone masteries and see what fits you and your playstyle best.

You would want to use this on champions that rely on auto-attacks as their main damage output and champions that needs to survive in team fights basically bruisers and some tanks Candidates: So far, season 6 has been one heck of a wild season: Upon reaching this cap, further large monster or siege minion takedowns will instead heal you for a percent of your maximum health.

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This effect has a cooldown of 10 seconds.

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Additionally, a percentage of the damage dealt to the nearest allied champion is directed to you instead, but this effect does not occur if you mawteries on very low health. This damage depends on the type of ability used single target, AoE, DoT spells, etc.

Thresh, Alistar, Braum, Leona, Blitzcrank. This mastery is best used by junglers, as they can stack the health pretty quickly from the monsters in the jungle.

This is the go-to mastery for pure tanks who just need to survive teamfights and CC the enemy team for the longest time possible. Along with the cool new stuff mentioned above, season 6 also introduced us to the brand-new mastery tree and, more importantly, the keystone masteries. Also, healing or shielding an ally will increase their armor and magic resistance for 3 seconds.

Not widely used due to its effect not mastedies any form of damage, but can be used against a CC-heavy team, or by champions that have no form of mobility.